You can even offer up some money so the boy can eat. If you want to be harsh, tell the boy his mother is dead. He ran off towards Lothering at the behest of his mother, and she told him she'd be right behind him. As you continue the conversation, you'll find out that he's from a nearby farm, and that his farm was stormed by enemy soldiers. When you speak with him, you'll learn that he's been separated from his mother, and can't locate her. G: At the near end of the bridge shown on the map, you'll find a young boy. Obtain it to grant +5 approval when gifted to any character, or +10 from Oghren. To their left is a crate with a gift item, Golden Scythe 4:90 Black.
Otherwise, this encounter might end differently for you. They'll thank you for doing that, and scamper off to try to recover their valuables. If you took the lives of the dastardly bandits at the entrance to town, which we did, then you can report this information to the elves. These bandits stole everything from this family, and since they are elves, few people care about their poor condition. This refugee family, made up of a man, woman and child, was robbed by the group of bandits that you encountered at the entrance to the bridge. The priestess will thank and bless you, but Morrigan will be displeased for helping with every squabble here, earning you (+3 points) of her disapproval! _į: Here, you should find a group of elves. (Persuade) I think you can compromise and still make a profit, no?.You don't think you're being unscrupulous?.There is a quarrel or a misunderstanding here that you can help with, between an over-pricing merchant and a priestess who is trying to reason with him (though you'd need to have learned at least lv.3 of the Coercion skill in order to succeed here!). Nonetheless, you won't get much more out of him, so move on once the conversation has run its course. This guy isn't necessarily rude, but he sure is curt. Why? Because there's too many refugees here, with barely any food to go around (and there's little room left for anyone either). He won't be too talkative, nor will he be forthcoming with much information, but he will advise you to keep moving, and to leave Lothering. E: Speak with the lone Templar standing guard here.